Sunday February 19, 2017
Combat Systems Conflict of some sort is part of almost every game and combat is probably the most common form of conflict. There are many ways how combat i... Read More...
Free2play Mechanics and Pricing Completely virtual items do not have a material value. Free2 play games are financed through micro payments for convenience items. These ite... Read More...
Flow Motivating the player happens through the right mix of giving him or her candy and punishment. There has to be a challenge and something wor... Read More...
CurdQuest CurdQuest is a multiplayer game for up to 15 players on a network. I build it with a team of 3 colleges in 3 month. I had my hands on every... Read More...
NosTale The anime look of NosTale with its cute, big-eyed characters is mainstream in Asia but can only be considered niche in Europe. Still it was... Read More...
Faction Systems To simulate a living world in rpg's some of them use faction systems. Whenever the player has the option to decide in favour of one npc or t... Read More...
Metin2 When I was working on Metin 2 as the leading game designer it was probably the largest mmo in Europe. It had more than 6 Million active play... Read More...
Sensible Puppet This project was the conclusion of my university studies in game design. Its topic is the design of a combat system for a game studio projec... Read More...
Balancing Have you ever encountered an opponent which you simply could not defeat because of his or her weapon and your motivation to go on suffered?... Read More...
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