Sunday November 19, 2017
Level Design Level design is more then clicking around in some editor. The process often starts with some sketches on paper or by building the basics out... Read More...
Flow Motivating the player happens through the right mix of giving him or her candy and punishment. There has to be a challenge and something wor... Read More...
Balancing Have you ever encountered an opponent which you simply could not defeat because of his or her weapon and your motivation to go on suffered?... Read More...
Ingame Economy In most rpg's, especially in mmo games, players are allowed to trade items between characters and whenever they defeated npc's some resource... Read More...
Metin2 When I was working on Metin 2 as the leading game designer it was probably the largest mmo in Europe. It had more than 6 Million active play... Read More...
Der Heilige Gral When I was working on Metin 2 as the leading game designer it was probably the largest mmo in Europe. It had more than 6 Million active play... Read More...
Faction Systems To simulate a living world in rpg's some of them use faction systems. Whenever the player has the option to decide in favour of one npc or t... Read More...
Storytelling Storytelling is not only about telling a story but also about guiding the player trough the game. A plot is just a tool of storytelling, jus... Read More...
Drawing I can express my ideas simply by drawing with pencil on paper. Most concepts of characters, objects and locations begin on paper. But I also... Read More...
Top